Wednesday, 7 January 2015

How About A DayZ (video game)





DayZ is a MMO open world survival horror video game in development by Bohemia Interactive and the stand-alone version of the award-winning mod of the same name. The game was test-released on December 16, 2013, for Microsoft Windows via digital distribution platform Steam, and is currently in early alpha testing.
The game places the player in the fictional 225km2 post-Soviet state of Chernarus, where an unknown virus has turned most of the population into violent zombies. As a survivor, the player must scavenge the world for food, water, weapons, and medicine, while killing or avoiding zombies, and killing, avoiding or co-opting other players in an effort to survive the zombie apocalypse.
DayZ began development in 2012 when the mod's creator, Dean Hall, joined Bohemia Interactive to commence work on the standalone version of the game. The development has been focused on altering the engine to suit the game's needs, developing a working client-server architecture, and introducing new features like diseases and a better inventory system. The game has sold over 2 million copies since its alpha release.[2] At Gamescom 2014, it was announced that DayZ would be coming to the PlayStation 4 

Gameplay[edit]

The goal of DayZ is to stay alive and healthy during the conditions of the zombie apocalypse that have befallen the in-game world. The player begins equipped with only simple clothes and a flashlight, and must begin exploring the large 225km2 landscape of Chernarus+ to investigate locations such as houses, barns, and apartments to scavenge supplies.[4][5][6] These supplies include food and water, which are basic keys to prolonging the player's life.[7][8] Beyond the bare bones of survival, players can find various forms of clothing, which not only allow the player to customize their character, but can bring the benefit of extra storage space for supplies and warmth.[9] Also scattered around the map are a variety of weapons, allowing players to protect themselves from zombiesor other players if necessary. Currently these are largely focused on a range of melee weapons, but a small number of firearms (more are to be implemented with future updates) are present, as well as various attachments such as bipods and telescopic sights.
While travelling around the game, players can also find various medical supplies as the environment poses a range of threats to their character. Planned features include diseases such as choleradysentery and hepatitis, which can be caught by ingesting dirty water or rotten food and must be cured with the appropriate medicine.[10][11] If a player is shot or otherwise hurt, items on their person may be damaged.[12] The player may also start bleeding and must be bandaged quickly to minimize blood loss; excessive damage or blood loss will result in serious deterioration of vision for the player and can render them unconscious. The game also includes hundreds of public domain books throughout the map for players to read, including titles such as War of the Worlds and Moby-Dick.[13]
Planned features of the game include being able to build bases in the world in which players can keep their items safe, with the possibility of security systems and programmable computers having been considered.[14] The standalone game will build on the text and close range voice chat of the mod version by including a new whisper channel, which will allow players to communicate over a very short distance without players nearby hearing, as well as radios (based off the "ACRE" mod for ARMA 2), which will allow longer range communication, including the possibility of encrypted two-way radios and player-run radio stations.[15][11][16] A number of features which have been recently added to the release are hunting animals and cooking. Other features such as vehicle transportation are confirmed to be in development pending future release
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